
What happens when you mix a third person shooter with real time strategy elements? You get Starhawk, an action shooter with strategic on-the-fly base construction. Lightbox Interactive took a unique approach designing their next installment from the original Warhawk, but is it too much micromanagement? It depends....
However, this didn't come without its problems. Players on my team didn't seem to be coordinated, and started building multiples of the same structure, probably because they didn't know how to spawn a new jeep or Warhawk. It was obvious that this game would be better suited for a group of friends teaming up and coordinate with each other.
Overall I did have a lot of fun and saw a lot of potential for this game. If you have a group of friends and really get communication down, you can own your opponents, but if your with a bunch of noobs, you will be at a disadvantage.
This is actually me playing.
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