Super Monday Night Combat PAX Announcement
Now for the extra tid bit of information about SMNC. Like previously mentioned, it is now going to be free to play with a small amount of emphasis on premium services; they claim that most everything will be able to be earned, not just purchased. The artistic style for the game will be very similar, except they are trying to do some nature oriented environments instead of inside arenas. They are also trying to make the game a little more realistic looking, which remains to be seen since it still looks fairly cartoony. They are revampaing all the playable characters, what they call Pros, to make you rely more on team mates then powerful weapons and upgrades. The engine they are using is an updated version of Monday Night Combat's engine and it was originally designed to be an update for MNC, but they pushed it into SMNC instead. Bad news for Xbox 360 fans of MNC; SMNC will only be available on PC, on steam, when it is released sometime in the winter of 2011/2012. There will be a beta starting sometime after PAX 2011, which would be anytime now and more information about that will be on the forums. For a full list of all the announcement information head on over to the forums for the post by Uber Entertainments Creative Director, John Comes.
Forums: http://www.uberent.com/forums/viewtopic.php?f=35&t=11240

The first game was a lot of fun, especially with friends, so I'm pretty interested to hear more about this new one, but honestly every time a game goes from paid to free to play I get a little nervous. So, here's to hoping SMNC turns out excellent and even better than the original. Will bring more news on this when I can find it. Thanks for reading. Extended trailer below.
Super MNC Art and Gameplay Teaser
-Written by Sean Cargle
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