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Complete list of improvements:
Multiplayer and Matchmaking improvements
• Maps are now correctly synchronized when player joins during map loading
• Games now filter correctly in lobby
• After joining a coop game enemies now spawn correctly
User guidance improved. (Quest guidance, UI, shop)
Additional interface polishing
• Map tracking now works correctly after loading checkpoints
• Health and stamina bars of enemies now display correctly in coop.
• Locations of invisible NPCs are no longer shown
• More than one player can now use the same ladder simultaneously
• Focus on items in shops is not changing after operation (sell, buy)
• Additional Interface polishing
• Fixed displaying gather rings near some door
Player death behavior improved
• Respawn position now saved when playing in cooperative mode
• If player dies whilst inside vehicle, menu will now be hidden
Save game mechanics extended
• Added distinction between quest checkpoints and other saves
Minor animation fixes
• AI animation now displays correctly after fast travel or travel through portals
AI improvements
• Improved enemy awareness (zombies)
• Enemies reaction to fire adapted
• Enemies are now able to successfully reach player on some arenas
• Shooting enemies no longer spawn infinitely
Balancing changes in difficulty, majorly for second playthrough
• Item level will be calculated correctly when playing in second playthrough
• Kick interrupting reload now adapted, after clip wis inserted reload is treated as successful
• Health regeneration is now disabled during grab.
• More HP for all escorted NPCs
• Removed all instances of Butcher during escorts
• Purna can gain bonus rage from both “Grim Inspiration” and “Inspiring Kick”
• Only "Walker" type enemies increase the extra XP of the "Combo" skill from Xian’s Survival skill tree
Pause Option added
• Added information about players requesting pause (Coop)
Looting rules improved
• Thrown items now cannot be picked up by another player for 5 minutes.
• Items from just-opened containers cannot be picked up by another player for 5 seconds.
Minor graphical glitches fixed.
• Rectified occasional graphical glitch with NPC's hands bend
• Animations now display correctly when trading
• Stomper animation now displays correctly when same target is hit by another player
Sound bugs fixed
• Volume of pickup's engine has been increased
Quest bugs removed
• All side quests in Laboratory can now be successfully completed
• Potential walkthrough blocker removed when quest "Knockin' on Heaven’s Door" is completed before talking to Dominik during "On the air" quest
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That's it for now. Will bring more news on this when there is some and I really hope it's good news. Thanks for reading.
-Written by Sean Cargle
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