
The Cursed Crusade focuses a bit on story and the partnership between the two playable heroes, the Spaniard and the Crusader. Both of them start the game as mercenaries, about to mount an assault on a castle that's been under siege for thirty days. At the beginning the two heroes are stuck together on a pavise, a move-able archer shield. You basically follow a track while you move towards the gates, the only thing it requires you to do is press the cover button, R2, when you see an arrow volley approaching. It is simple, easy, but a decent way to present the siege in a confined area. The whole scene of the siege is fairly good looking graphically, perhaps a bit dated though. Soldiers at the start have an impressive level of detail, but once you get into the keep and starting fighting melee combat that changes. Enemies seem to recycle the same models as you fight "large" battles that are deceptively large. Instead of a ton of soldiers fighting in an area at once, they just have a bunch of waves of reinforcements flowing in to simulate a large battle. One of level of detail I liked was the amount of weapon combinations and how you can pick up most every weapon that drops. Once you pick up a weapon it seems to be permanently in your inventory and you can check out all of the combinations with the D-Pad. Some examples of weapon combinations are any one handed weapon with a shield, two one handed weapons at once, a long spear and a two handed sword. You also have a crossbow, but it the crossbow is pretty unsatisfying to use.

Gameplay in The Cursed Crusade is something I want to like, but it's very hard to. It controls itself a little bit like Assassins Creed when it comes to melee, kill blows and all, but nothing it does is of high quality. Kill blows, killing moves that are animated, are cool at first in this game, but not until you notice that there are very few variations. Not only are there few variations to the killing blows but the game also makes them feel unsatisfying by having poor animations, animations that look wrong, look misplaced and have comical looking blood. Combat is presented with some basic controls, square is a quick attack, triangle is a strong attack, circle is a block break and R2 let's you block. It is a fine and decent system, but the whole combat system feels repetitive and buggy, even with all of the weapon combinations. Each weapon does have a different kill blow and you can do some cool animations, like jamming an enemies face into a torch, but in the end it doesn't feel good.
The Cursed Crusade: Co-op Trailer
IGN Review: http://ps3.ign.com/articles/119/1199793p1.html
Main Website: http://www.atlus.com/test6984cc/crusade/?p=1
-Written by Sean Cargle
I find this game a bit linear, which is a far cry to Skyrim's vast universe.
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Yeah it seemed to be pretty story driven, but not in a particularly well done way.
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