
Last we saw they were trying to do a strong dialogue system, much like Dragon Age of Mass Effect, but there has been little new to see with that other than the short look at it from the E3 gameplay demo. Combat uses a timing system that requires you to do more than do slam down a button and it also has quicktime events, similar to what you would see in God of War. When you kill enemies you get fate energy which builds up like a limit break. Once you get enough fate energy you can do a fate shift that gives you a massive amount of power temporarily, which is shown at the end of the video below. All the monsters are fairly typical of what you would think of for a fantasy rpg, koblods, skeletons and all that, but you can check out the incomplete list at the Reckoning wiki. Check otu the E3 video for a good, but old, look at some gameplay.
E3/Brigands' Hall Cavern Demo
Kingdoms of Amalur: Reckoning looks to be the kind of open world rpg that I've been waiting for ever since I saw how Fable promised so much, yet didn't deliver, and Two Worlds grasped at greatness. It could end up being horribly flawed like those series, or the Gothic series, but I anxiously await the day there is a open world rpg like those games that turns out to be all around great. Don't get my wrong, I'm not putting down the Elder Scrolls series or Fallout series, but they are entirely different types of rpgs. Thanks for reading and for more information check out the wiki or main website.
Main Website: http://reckoning.amalur.com/
Amalur Wiki

I'm pretty sure there are more than 8 classes...
ReplyDeleteFrom everything I've read there aren't technically classes, just destiny trees. One tree for might, one for magic and one for sorcery. All of which can be inter-weaved to make up the destiny cards that are on the main website. If you information stating otherwise I would love to read it so I can revise the article.
ReplyDeleteThere are 3 skill branches so there would be 3 pure classes. Then you could do combinations of two different trees, or a jack of all trades with all three. Technically I think that works out to about 7 "classes" but there is a ton of customization and chances are that everyone's character will be different. Personally I am loving a finesse build with chakrams and faeblades.
ReplyDeleteDo they successfully interweave the classes? Or is it still mostly class archetypes that you are generally stuck playing?
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