Little Big Planet 2 is a silly, entertaining, diverse, slightly frustrating and gorgeous game. This game is developed by Media Molecule and only for the Playstation 3. You take the role of Sackboy, or Sackgirl, and travel through a story that involves saving the world from the "Negativeatron". It came out late January and I’ve had a lot of time to experience all aspects of the game, putting in easily forty plus hours. There is a lot to love about the game and little to dislike.
Little Big Planet 2 may seem like a game advertised to younger generations but it has a lot to offer for everyone, just like the first one. It is a 2d platformer, similar to older Marios or Prince of Persia, of varying difficulty that has many puzzles and different diverse modes of play. It is a great game to play with friends, significant others or kids. For those veterans of the first game, you will find a lot of similarities but you will find most of the new additions to be intriguing and enjoyable but in the end the gameplay is all based around the core fundamentals the first one developed. It is a great game to play with anyone who is not scared of a slight challenge from time to time; those looking for constant action akin to a Call of Duty game forget it.
One of the main goals of the game is to collect everything, if you have your data from little big planet 1 it will carry over your stickers and costumes, which includes stickers, costumes, levels and patterns. In some levels it is very difficult to collect 100% of everything, but not horribly difficult. It is a lot of fun to collect everything and figure out all the hidden areas. You use many of these collectables to dress up your in character, with so many options. I've seen sackboys dressed up in Tron costumes, knights, vikings, lions, statue of liberty's, chinese dragons and everything you can think of. My only complaint about collectables is that some of them can be incredibly difficult to grab thanks to how hard the grappling hook is to use.
For those who want to just singleplayer, you may easily do so but you may find the game continually suggests playing with others. There are many sections of the game that require multiple players to get 100% the collectables. For players who are skilled at platformers you may find this game to only be slightly difficult, while newcomers to the genre and series will find the learning curve to be tough at first. The story mode starts off pretty difficult but not as hard as the last few areas of the first game. Unfortunately, I found that difficulty level to stay the same throughout the entire story. While the first game got progressingly tougher, this one is more sporadic. There are hard parts of levels here and there, but for the most part it never gets very challenging, especially for Little Big Planet one veterans.
For those wondering what the differences are between the two games there are quite a few-
- Level Links- Levels now often have two parts. There are links that teleport you to new areas, often making levels longer than they could be in the first game.
- New Modes- There are modes and new types of levels, entirely different than the normal gameplay. For example there are racing levels, that change point of view and the feeling of the game. There are also levels that are similar to tetris, asteroids, pong, side scrolling shooters and others.
- New Tools- Grappling hooks, which are a bit of a pain and a steep learning curve. Grabbinators let you grab large objects or other players. Sackbots which are little sackboys that take the form of friends or foes. There is also a new shooting tool that can take many types of ammunition, even cupcakes.
- Improved Multiplayer- New Media Molecule option allows you to instantly go to a list of the very best multiplayer levels created by players.
- Improved performance- The game runs much smoother than the first one, this applies to multiplayer as well. Also I've only run into one bug and it was minor.
- Creation Tools- There is a lot of new tools and tutorials for creating your own levels. I've gone through a lot of them and it can get pretty complex, but the results of some levels people have created is fantastic.
Of course they also have a new story, with voiced cut scenes, and everything that results from that. One thing about the story that I loved is that many of the minigames are immensely more enjoyable than the ones in the first game, they threw a lot more effort into making the minigames unique and interesting.
The levels the community of Little Big Planet has been very impressive. What people can create now, with all the new tools, has been a pleasure to experience. I've played several games that resemble old school space shooters, like asteriods or Ikaruga, also I've seen a first person shooter, a first person adventure game, a older final fantasy style rpg, a top down racing game, a tower defense game, left for dead parody and many more. Once you are done with the storymode you can spend a lot of time in multiplayer, I've already spent a lot of time playing peoples fantastic levels while trying to finish up the story.
Now it time to sum this all up and I wish to do so in a IGN style breakdown, feel free to suggest otherwise.
Presentation: Smooth gameplay and framerate, silly yet entertaining storyline. Easy to use menu's and options.
Graphics: The same engine as Little Big Planet one but improved upon, resulting in fantastic looking environments with a lot going on. The backgrounds are greatly improved upon.
Gameplay: This game is a blast to play by yourself, but even better with friends. Love the new additions to create mode, and the core gameplay. Switching between layers can be troublesome.
Lasting Appeal: The story mode is fairly long, especially if you try to get 100% completion. Multiplayer adds a lot to the game and greatly improves the length. I plan to play often just to check out the constant supply of new levels from the community.
Violent Score: 9
Written by Sean Cargle