Sunday, July 31, 2011
by Ironhide Game Studio
Yup a tower defense game. I know it's not a surprise to TD games for browser and arcade, but this is really high polish one with some great qualities. Some of which are; it has a lot of tower customization and variety, you use ground units and towers to defend, enemies are plentiful and interesting, there different game modes for every level and the graphical style is very attractive and charming. You should try this game if you like TD games at all, this is by far one of the best that I've played in a year or two. You never see this kind of quality, length and art style for a arcade or browser game. I also must not forget to mention that the level design is great; they add in new elements to each level, while also trying to keep it familiar. If this was a XBLA or PSN game I think it would probably do pretty well, I would probably pay something for it. Took a few screenshots of this one, check it out.
Insanely Twisted Shadow Planet XBLA
Saturday, July 30, 2011
Runespell: Overture Review
Friday, July 29, 2011
Thursday, July 28, 2011
Nuclear Dawn Is Finally Coming
A Commander per team: The commander handles research, producing structures, bringing crippling strikes to the enemy (artillery?) and of course leading your team to victory.
Classes: Each team has four classes, each of which has various load outs. All together, between all four classes, there are over three dozen weapons available.
Squads: Squad based 32 player battles.
Six Maps: Apparently, they are very large maps and that they are some of the most detailed maps ever for the source engine. I have seen a bit of this game and I can say that the maps are very detailed and impressive looking so far.
Stats and Unlocks: 60 ranks, 12 unlocks for each weapon, achievements, gizmos and more.
Steam Powered: Available for Mac and PC through Steamplay, plus cloud support.
*all info taken from Nuclear Dawn website. Reference here
They have been working on this game for five years, so I doubt any of that is exaggerated. If you a even more detailed version of all that information, go here to their fact sheet. It looks pretty fun and we really hope to get some time with the game in order to give a hands on preview. It comes out in September, on steam, and it is $24.99, which looks to be a great deal, but time will tell. I am pretty thrilled to see a FPS/RTS mix that looks to be getting it right, on top of that the shooting mechanics looks pretty solid and reminds me of a mix between Dystopia and Battlefield (with the weapon upgrades and unlocks).
-Written by Sean Cargle
Tuesday, July 26, 2011
Infamous 2, for PS3 and developed by Sucker Punch Productions, is really long game; even without doing a playthrough for each of the two alignment choices I have managed to rack up about 20 hours. Unfortunately, there is no time log on your save games or anything so I'm just guessing on that one. It is still the same format at Infamous 1; an open world RPG. You get experience, you do quests and you use that experience to purchase new powers. I loaded up my previous data from Infamous 1 when I started the game, so I got a big bonus to experience and good karma points right off the bat (my Infamous 1 character was maxed out "good" alignment). I really liked that immediately upon entering the game there are many ties to Infamous 1, it made the transition easier, despite that Cole's voice is changed. I thought that I was going to complain about how the old Cole's voice was so much better, but I'm not too certain anymore after playing through about 70% of the game. One of the major changes right off the bat, is melee. Right after the introductory mission, Zeke makes a large metal dual pipe for you to channel your electricity through. This thing is powerful and can be upgraded several times through the game. The more you hit an enemy with it, the more your melee gauge fills and when that thing goes to the top you can do a very powerful finisher move.
One surprise is that you start the game in Empire City, but 99.9% of the game is spent in New Marias. It is a town that heavily resembles New Orleans in many ways, but it doesn't seem to be following the actual topography of the area too closely. New Marias, the first area, is a huge change from Empire City. It is full of intact buildings, power, citizens, cars and life. Despite that, as you progress through the story the city does constantly turn into a warzone; similar to Infamous 1. There are factions constantly fighting each other all over the city, three-four factions in the area I'm at, and of course plenty of random patrols and encounters. Right from the beginning everything about Infamous 2 feels so close to Infamous 1, but you quickly will find differences in every aspect of the gameplay and the world.
They are very similar to Infamous 1, except they are far less repetitive than the plentiful amounts of repeating quests that were in the original. Like previously stated, I am about 70% through the game, side quests and all, so there should be some truth behind my opinion that the quests are far more diverse than they were in Infamous 1. I would say that I've done each type of side quest 2-3 times so far. They also present the quests in much more interesting ways, they are never that simple anymore, now they are often multi-part quests that end in significant ways. I love how many of these *small* sidequests can be just as long as story quests and can actually have some story involved other than hey go kill these guys or hey go retrieve these supplies. That is not to say that they are all horribly exciting and fun, there are still quests that are filled with boring tasks, but they do their best to make them more engaging and have made them pretty painless. They now have the UGC (User-Created Missions) that is entirely optional and provides plenty of questionable experiences. Why questionable? Well, it doesn't help that most of the best missions are created by Sucker Punch and many of the actual user-created missions are far inferior. I can say that I've played a couple really fun missions made by other players, but it's offset by the amount of mediocre and atrocious ones that I've waded through.
The force is strong with this one, but not overpoweringly so. Just like the first one, if you liked it in the first Infamous, the comic-ish cut scenes are pretty attractive and the story works its way through them strongly. The story also presents moral path choices continuously throughout the whole game, always giving you a chance to change your ways, if you wish to. Just like in the first, your powers will reflect your moral choices and main story choices. When you spend a lot of time going through all the side missions and collecting blast shards then the main story often gets a little forgotten, but every so often I get caught up in and just blast through a couple main story missions in a row. When you let it and don't worry about all the other parts of the game, the story gets into you and makes you care about Cole and the fate of New Marias.
I do plan to review this sometime soon, but between this and Catherine, both of which are long games, I don't know how speedily I can finish it. It also doesn't help at all that I spend a lot of time doing every possible side quest and wandering the streets exploring, but hey it’s an open world game, let me explore. If you are interested in Infamous 2, you probably already have it, but if you don't there is a pretty long demo on PSN and you should check it out. It gives you a taste of several portions of the game. Also, if you haven't yet check out our 100th Post Contest and contemplate entering. Thanks for reading.
-Written By Sean Cargle
Monday, July 25, 2011
Sunday, July 24, 2011
Runespell: Overture Hands On
We want you to write your own video game review! Pick any game you want and write a review of it. The rules are as follows:
- You must be 18 years or older to enter and have a Steam account.
- You can choose any game of your choice to review and either write or create a video of your review. You may not copy reviews from other game sites. We will be monitoring submissions and check the authenticity of review submitted to us.
- The review should be no longer than 1000 words.
- You may only submit one review, so make it your best one (if you try multiple ones).
- You must submit your work by 8 pm PST on July 31st, you may submit anytime before. All work should be submitted to firstname.lastname@example.org
- Please use the subject "100th post contest" when submitting your e-mail. Attachments are ok.
- In the email please provide your steam user name and e-mail linked to the account. We will send you an e-mail if you are the winner.
- There will be two winners, both of which will receive a game of their choosing from the list. You may tell us your which game you would like in your submission, or you may tell us afterwards once you win.
Saturday, July 23, 2011
The "Summer of Arcade" kicks off with Bastion, and man did Xbox come out with guns blazing! When I first saw the game at E3 I didn't think much of it at the time. It had a very colorful environment and an epic narrator that comments on just about everything you do, but it was nothing to rave about at the time. Now that I have put the hours into playing Bastion, it's easily one of the best downloadable arcade games I have ever played.
Bastion is set in a world that has just been ravaged by something called the "Great Calamity". You awake up from a deep sleep and make your way to the safe haven known as the Bastion. When "The Kid" arrives he finds the Bastion has suffered the same fate and must set out in a dangerous world and collect core shards to restore the Bastion. Doesn't sound too different from any other RPG right? Well the story isn't what keeps bringing you back.
The real star of Bastion is its game play. While your hacking and slashing through each level, you are given a ton of customizable load out options. Everything from your arsenal of weapons, elixirs that will give you bonus' and even selecting idols that will make your game even more challenging. Though the levels are short, they are vastly different from each other and each give a unique challenge to overcome. If you get bored with moving through the levels, there are also weapon challenges and a wave attack mode that will test your skills and reward you for your efforts.
For an arcade game, Bastion is deep. It gives you a lot of options and always has something different to offer. With all the customizing it gives a very addictive quality that will keep bringing you back. This isn't a one and done game, you will want to keep playing this over and over, not only for the second ending but also for all the different styles you can play. The game is beautiful, the narration is epic and it will keep you busy. I would definitely recommend this game to everyone out there.
Violent Score: 9 (out of 10)
Orcs Must Die!: Traps and Orcs
Wednesday, July 20, 2011
Monday, July 18, 2011
I am impressed. This crazy damn game is so odd and unique that I really want it. Atlus has always been known for doing odd and unique games, like the Persona and Shin Megami Tensei series, but rarely have they been so fun and intriguing. Catherine, for PS3 and 360, comes out July 26th. The game is about a man who has started having nightmares, very real nightmares, about running from someone. The running sequence is one of the mini-games of the game and it is the first thing you see and play. You have to move blocks, collect money and pillows (lives), and escape to the top of a tower of blocks; all the while someone gigantic is chasing you and trying to kill you.
Ign Preview Video
Lords of Uberdark
-Grappling hook object
-Better fluid simulation
-Better torch object
-Item making system
-Ships & Cannons
-Other fun stuff
-Written by Sean Cargle
Casual Gameplay Design Competition #6
Sunday, July 17, 2011
Anomaly: Warzone Earth Review
-Written by Sean Cargle