


Each city can defend itself, just like Civilization, but your cities are not all that strong. Cites grow over time if you have a positive food resource and for each level they will gain more hitpoints, stronger defenses and will often spread their influence. Any city under level five isn't all that strong and can be captured by two or three decent units, or one strong unit like a Minotaur or Stubborn Knights. To help protect cities you can build forts, of which there are a couple of different types, but they block a hex and are able to attack any enemy unit within two spaces of it. The first other player I attacked in the game took a very long time to kill due to these forts. They had fort of five forts blocking my way to their main level ten city, which did a lot of damage on it's own, but with forts surrounding it my forces had to take their time pushing through. There are of course very useful siege weapons, like catapults, but they are rare, very slow, fairly defenseless and have very high upkeep.
All over the world are unique resources, like Minotaur Dens, Elven Settlements, ancient ruins and many different types of unique structures. If you place a city near these and they come within your cities influence of control, then you may build very useful structures. Many of the resources often have two different options too. For instance an Elven Settlement can be used to create a buiilding that greatly increases your money by twenty per turn, or you can have it produce Elven units but then it will only give you two coins per turn. A lot of these unique units are very strong, but they have quite high upkeeps. Combining normal cheap units with these advanced units can make a very powerful army. It also helps that you can upgrade your units, all of them, with whatever upgrades you have obtained.

One of the major concerns with this type of game is the AI. Unlike Civilization this game has very little options for diplomacy. There are deciding factors for how another player likes you, but you cannot set up trade routes or anything like that. The only way to win in this game, as far as I can tell, is through conquest. The AI, on normal, isn't overly aggressive or overly eager to start wars with everyone, but they do explore and react to you if you amass units. I'm not sure if the lack of aggression is a good thing, but it is certainly a nice change of pace from the super aggressive, often stupidly aggressive, A.I. in every other strategy game out.

I am a big fan of Civilization and 4x turn based strategy games in general, so playing one in the Majesty universe has been quite exciting, especially seeing that they added their own unique touches all over the place, while borrowing some good gameplay mechanics from games like Age of Wonders and Civilization V. The game come outs on May 8th for PC only, presumably available through major distributors since it's produced by Paradox Interactive. I intend to play the beta a lot more, especially since I'm really enjoying the game so far, but I'm a little worried about it becoming repetitive quickly or the AI turning out to be rather dumb and passive. Will do another video or impressions before I am done playing the beta. Thanks for reading and check out the two links below for more information.
Main Website: http://www.paradoxplaza.com/games/warlock-master-of-the-arcane
Facebook Page: https://www.facebook.com/WarlockMasteroftheArcane
*Demo Now Available on Steam 4/27: http://store.steampowered.com/app/203630/
*Demo Now Available on Steam 4/27: http://store.steampowered.com/app/203630/
-Written by Sean Cargle
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