Monday, June 11, 2012

Black Mesa Shows Off

Early last month Rock Paper Shotgun did an interesting interview with one of the developers from the long presumed dead Half Life 1 remake Black Mesa Source. Check out my recap of that interview here, or you can go straight to Rock Paper Shotgun's two page interview. In that interview the developer, Carlos Montero, explained how Black Mesa Source has purposely being doing a news black out for the last couple years, but now they are finally ready to release something and today they released eight new screenshots. All of the screenshots are full of beloved, or hated, enemies and places from Half Life 1. Even though the engine they are using is admittedly dated, it is still looking impressive.

Normally screenshots wouldn't be a big deal, but it's been a rather long time that anything for the game has been released. With these screenshots they have also released a promising statement, "Thank you all so much, it's really great to have your support! With your help we have now kicked off our social-media campaign towards our first release! You can expect more updates from us in the near future. Today we are sharing this fantastic batch of screenshots that really gives you the first glimpse into the gameplay of Black Mesa. This is just the beginning. We have more in store for you in the near future! Hold on to your lab coats!" So this is the second time in the last month that the Black Mesa developers have promised more in the near future. Hopefully that means an actual release of the game, at least a portion of it, but that seems unlikely based on how Carlos Montero was saying how they really want to release the whole game in its entirety. I've decided to be overly trusting about the whole thing and I hope they don't get everything hyped again then disappear. Here are the rest of the screenshots and check out the two links below for more on Black Mesa Source.
Main Website:
BMS Wiki:

All screenshots from the Imgur Album the Black Mesa Source developers put up today:
-Written by Sean Cargle


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