Wednesday, June 27, 2012

Gnomoria

Yesterday I was writing about A Game of Dwarves going into beta and when I was describing that I kept using Dwarf Fortress and Dungeon Keeper as a reference. Gnomoria is a game that cannot not be compared to Dwarf Fortress, especially since it obviously takes so much from it, but most importantly it takes many ideas from that spectacular game and creates something much friendlier. It also really helps that Gnomoria doesn't use ASCII graphics and that the UI is really intuitive, but it only has a tiny fraction of the content and depth of Dwarf Fortress. The whole point of Gnomoria is to take your gnomes into an unfamiliar land, make a home, defend your home and thrive. The map you start on is scale-able and it is nowhere near the size of a common Dwarf Fortress map, but in comparison to another similar game, Towns, it is pretty big and there are you can mine very very deep. Check out the valley my Gnomes started in.

The area I started in was is filled with mountains, valleys, fruit trees, various types of other trees, cotton plants, strawberries and a few ponds. Gnomoria is only in Alpha right now and it very recently entered that, so the ground level areas are pretty devoid of animal life, but you do start with some Yaks. I immediately set up some farming, as you can see, and a pasture for my Yaks. After you do that you have the an important choice, do you build your stronghold above ground or underground? I chose the way of the Dwarves and dug into the earth with a poorly thought out entrance that turned out to be non-defensible. One of the first things you have to do is build stockpiles for food, materials, tools, weapons and everything, plus you need rooms for your each of your gnomes or you can build a communal hall, but they are happier with individual rooms and that also brings more worth to your settlement. Check out my basic set up. 

After that you have to start setting up workshops, seen in the middle of the above screenshot with yellow areas underneath each workshop. You use workshops to do basic things like build furniture, create planks of woods, carve blocks of stone, create wine out of fruit and you also eventually get some advanced workshops that let you create mechanisms or create armor and weapons. All of the workshops require materials to build and some of them take a long time to build due to the large amount of materials required, but that is all subject to change since it is in early alpha and a lot of people have been making numerous suggestions about material requirements for everything. You might be wondering what you do in the long run in this game, well you mainly just build up your settlement, make your military strong, and mine as far into the earth as you can without unleashing unholy amounts of Golems upon your populace. I could spend a lot more time explaining how enjoyable this game is, even at this early stage, but I'm gonna let this commentary video I made do it for me.


If you don't feel like watching that I forgive you, but let me at least give some information about the game. There is currently a demo available that lets you play up until the 7th day and it is updated with the current build of the game. If you end up liking the Gnomoria you can pre-purchase it for $7.99 over at the website and that will get you immediate access to the current build and all future builds of the game. You can also head over to the Gnomoria forums and chat it up with other fans or leave some suggestions for the two developers at Robotronic GamesEven at this early stage Gnomoria is looking pretty good and we will be seeing a lot of changes and new content added to the game in the future. Thanks for checking it out and I hope you give it a try if you are fan of building games or village style management games. 
Main Website: http://gnomoria.com/

-Written by Sean Cargle

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