


Now onto some less exciting parts of the game, the story and the setting. The story starts out like a typical bland RPG; big dragon comes, attacks your village, your the chosen one, you have to go kill it, sounds about right. You go around doing side quests from the two tavern boards in the game and take some missions from the Duke of Gransys, who is basically the king. Some of the main quests missions are a little more interesting than others, like one where you retake the Shadow Keep with a retinue of the dukes soldiers, but quests that strive to make these great scenes make you realize just how sub par the story and quests are in comparison to the rest of the game. This is a AAA title, but it lacks much of what you might expect from a high quality $60 RPG. The whole world feels fairly lifeless, despite the monsters inhabiting it. There are no random encounters you might run into, no random chests, everything that is there is set specifically to be there. The one thing that you can find in all parts of the world is other pawns, which you can recruit, but they are indifferent to your suffering or your journey, unless you recruit them.

The story in Dragon's Dogma takes forever to become the slightest bit interesting, not until about halfway through specifically, and it becomes very weird. Just because it's weird doesn't necessarily mean its good, but it does match the craziness of many other Capcom games and if it had they had kept the same theme throughout the whole game then it would have been much more engaging in the beginning. That isn't to say the first half of the game is terrible, especially since you can have a lot of fun exploring the whole world and ignoring the main quest. One of the most interesting characters in the game is The Dragon, especially once you learn the whole story. The story is hurt a bit by the voice acting, which is all over the place, and there are a few times when it makes you seem like you might actually get to choice something, but they merely present you with the illusion of a choice.
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The world becomes a dark place halfway through |
The side quests in Dragon's Dogma give you extra incentive to go explore the whole world, but other than a few significant side quests, most of them require you to merely kill x number of creatures or collect some specific item. Usually exploring the world in any open world RPG is one of the most interesting features, for people that like to explore that is, and in this it is quite stunted. There are only a few times in the game where you actually feel like you made an impact on the world and that is mainly due to the respawn system. Every enemy in the game, except for a few particulars, respawns and this is done for three reasons: one, so you may continue to harvest experience, two, so you can continually harvest materials for upgrading equipment and three so you will always have enemies to fight as you go through the world. This system isn't terrible and it is easy to see why they did it, but it destroys all sense of persistence and the same enemies spawn in the same spot every single time, even drakes and huge enemies.

Last Comments
Dragon's Dogma is a unique RPG that tried to bring a new style of combat into the open world RPG genre. The world is flawed, characters have stagnant personalities, and much of what you might expect from this type of game isn't done very well, like fast travelling, but this is Capcom's first attempt and they definitely have created something worthwhile. Graphically the game is rather good looking, especially when you see a Griffon flying over head or even in the far distance, but there are plenty of bland textures, lackluster environments and clunky character designs. There are a few bugs in the game, mostly related to some side quests, but it is a mostly bug free experience. This is a hard game to recommend for full price and it is almost worth it, but Dragon's Dogma definitely isn't for everyone and the demo doesn't do a very good job representing the game. However, The combat system is good enough to pull you through boring side quests and a story that takes way too long to get going. I very much appreciate Capcom trying new ideas and I can't wait to see the sequel, which has been confirmed for development.
Violent Score: 7 (out of 10)
-Written by Sean Cargle
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